![]() Subway Surfers had 35 million daily active users and 140 million monthly actives in 2022. ![]() Subway Surfers has made $155 in lifetime revenue, with $55 million of that coming in the last four years.We have collected data and statistics on Subway Surfers. Subway Surfers was the first mobile game to reach one billion downloads on Google Play and the first mobile game to reach four billion downloads across the Google Play and Apple App Store. It also hasn’t been monetized as aggressively as some other titles, especially newer hyper-casual games which have ads every five to ten minutes. With the massive success of Subway Surfers within the first year of release, Kiloo and SYBO Games have not made major changes to the game. Download today!Īnother bit of rationale was keeping the game similar to what it was at launch. Their strategy proved right, as while Temple Run, Jetpack Joyride, and others launched sequels that performed poorly in comparison or split the fanbase, Subway Surfers has continued to add more and more users to its player-base.ĭownload the guide and start engaging your audience with a fantastic in-app mobile ad experience, including insights on unique formats, optimizing video, and more. Kiloo, the developer behind Subway Surfers, said early on they had no interest in launching a sequel, as it would split engagement between two games. We have seen similar efforts by Rovio (Angry Birds) and King (Candy Crush) to build a franchise out of a simple mobile game. Imagi Studios, the team behind Temple Run, launched a second edition with new tricks (and monetization), while Jetpack Joyride 2 added more weapons. What separates Subway Surfers from a lot of these other titles is the lack of sequel or added complexity. Temple Run and Jetpack Joyride were the first to reach a mass audience, and one year later Subway Surfers launched offering a similar gameplay experience. One of the first gaming sub-genres to perform well on mobile was the endless runner, combining the simplicity of the touchscreen with low-intensity, repetitive gameplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |